Random Draw: Pick-A Piece (Buddy Shoot)

There is a two-man random drawn team on each station. The first man on the team shoots. If he hits the target, the team gets a point. If he misses the target and his team member hits it, the team still gets a point. If they both miss, the team is out of luck and no points are awarded. when a target is hit, the team member who is second shoots at a big piece of that target. All hits, whether a whole target or a piece, receive a point. Open chokes are the norm here! Each team shoots their two targets on each station of the trap range. The highest score wins. Payouts based on number of shooters. This game may consist of up to 20 shooters.
Random Draw: 3-Man Pick-a-Piece (Buddy Shoot)

There is a three-man random drawn team on each station. The first man on the team shoots. If he hits the target, the team gets a point. If he misses the target and the second team member hits it, the team still gets a point. If they all miss, the team is out of luck and no points are awarded. When a target is hit, the team member who is second shoots at a big piece of that target, and then the third member can try for a piece of the target. All hits, whether a whole target or a piece, receive a point. Open chokes are the norm here! Each team shoots their three targets on each station of the trap range. The highest score wins. Payouts based on number of shooters.
Annie Oakley

Also called "Wolf Chase" in the South, this is a game that lets everyone have a chance to win, no matter how good or bad a shot they may be. It was probably the most popular game in Texas in the 1970s and '80s.

A round of Annie Oakley/Wolf Chase consists of a group of shooters positioned in a straight line. Starting with the shooter on the far left end of the line, the shooting begins. The first shooter calls for a target and must shoot the target on the rise. If he hits the target, the next shooter to his right will call for a target. If the first shooter misses his target, the second shooter must shoot at it. If he hits the target, the first shooter is out. If the second shooter misses the target, the third shooter has the option of shooting at it. If he hits the target, the first and second shooters are out. If he misses it, all shooters are safe and the second shooter will start the next round.

This sequence is repeated down the line. When the next-to-last shooter is first, it makes the person on the far left the third shooter. The rotation will continue until there is only one shooter left. A shooter who shoots out of turn or shoots at a target that has been hit will be out.

The best shooter does not always win, because the third shot may require a little luck and put the good shots out. This is a game that is also fun to watch.

One shooter on each station. The first shooter decides what yardage the squad shoots from. The first shooter shoots. If he hits the target, he gets a point. If he misses the target and the second shooter hits it, the second shooter gets the point. If they both miss, no points are awarded. If the first shooter hits the target, the second shooter shoots at a big piece of that target. All hits, whether a whole target or a piece, receive a point to the shooter that hit the target. The second shooter then has a turn at his own target, and the third shooter has a change on his piece. Once all 5 shooters shot at their own target, the squad rotates like it would in trap and the leader can choose a new yardage for the squad to shoot from. Up to 5 shooters.
Follow the Leader

Yep, the game is just what it sounds like - follow the leader. Whatever the first shot does, everyone else has to do. This can be anything from just shooting the target to shooting it sitting down, to shooting in odd locations at the club. As long as it is safe, anything goes. The leader can shoot from anywhere it's deemed safe; down the hill, 2 trap fields over, it's up to the leader.

The first shooter in line always leads off. If he hits his shot, all those who follow must also hit their shots. Those who don't are eliminated. If the first shooter misses and one or all of the other shooters hit the target, the first shooter is out. The next shooter then starts off, and the process is repeated until only one person is left.
Quail Walk

This is a game for hunters and should be shot on the Skeet field, though a variation does exist for Trap. All right-handers start on Station Two and walk around the sidewalk to Station Six. All left-handed shooters start on Station Six and walk to Station Two. This is to keep the muzzles pointed downrange, as safety is a major concern.

As the shooter is walking, the person in charge of the pull cord throws targets one at a time. Ten targets are thrown during the shooter's walk. The best score out of ten is either the winner or ends up in a shoot off. As long as the shooter is walking, the puller can throw targets at random.

Sounds pretty easy, doesn't it? Well, as long as the shooter is on his leading foot, there isn't much of a problem, at least with being able to make a good attempt at the bird. But when the puller catches the shooter off-balance this causes misses, and the fun really begins!

If you want to use a trap range, start on Station One at the 30-yard line and just walk forward. Once you make it to the 16-yard line, you have to unload the gun and move to Station Two. You never know when a target might come out, but you can bet if you have a puller who has shot this game, you will get targets while you are out of position! Also, as long as you are walking, the puller can release the target, so remember to stop walking when you shoot!

We always play this game with only one shell loaded at a time. While being a safer way to play, it also confuses the shooter who nearly always keeps walking, even though his gun is empty. This allows you to be great entertainment for the spectators as we laugh at you!



The Games We Play

Provo Gun Club hosts game shoots every Wednesday evening and every other Friday evening. Games usually start around 7:00 PM each night.
Wednesday Evenings.